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About Nebula
Nebula serves
as an excellent example of a true "best of both worlds"
in using high end hardware and using plugins for working with
audio files. Historically, mastering has required very expensive
outboard hardware in order to edit recordings without noticeable
degredation, using digital sound as a means of preservation and
working in a clean, unobtrusive environment. Until recently,
it seems that most software has been secondary in doing the tasks
involved in mastering except for the indexing and final CD creation
process.
With a newly
developed program called "Nebula", by Acustica Audio
(Acusticaudio.net), the differences between digital and analog
are coming together very quickly to bring a new way to master
with all the benefits of both worlds. To appreciate what this
program is working to achieve, it is helpful to look at what
has led up to the current technology.
It has long
been said that mixing "inside the box", or within the
confines of the computer, could simply not compare to having
the traditional hardware used in mixing and mastering. The division
has been that the hardware is typically very expensive, and has
a history of making the recording studio and mastering house
an elite-club. For years, the home recordist has seen the prices
come down on mixing consoles, recording devices, and consumer-level
hardware, to a point where just about anyone had a level at which
they could record themselves with a very good quality.
As digital technology
continued to bcome more and more affordable, and computers got
faster and faster, the market for bringing all the elements of
a studio together into software programs became a huge new industry.
From sequencing to notation, multi-track recording and mixing,
to mastering, and even video editing, the modern studio can practically
be carried around on a laptop with few limitations.
The draw back
to the seemingly ideal digital studio, is that it is very hard
for even the finest digital equipment to compete with the quality,
musicality, character, and natural sound of high end analog gear.
Where digital processing can excel at precise measurements, non-destructive
editing, and very linear changes to sound, analog equipment has
very complex elements of sound processing that tends to have
more pleasant side effects than negative ones. Plugins that emulate
such hardware have gained a great popularity, some doing a better
job than others, and very few offerings that really restore what
is done best with analog processing.
A Convoluted
Theory
Several new
technologies that have been improving on the process of emulating
high end equipment are centered around what is called "convolution".
The convolution process involves sending a test tone signal through
a source sound, and processing the outcome of that signal. The
resulting file is called an Impulse Response, or IR. It has been
popularized by capturing the essence of live acoustic environments,
making for incredibly detailed reverberation completely within
the digital realm. Convolution can also take a virtual snapshot
of frequency changes as they relate to the original volume of
a signal, making it possible to gather a very basic, but often
very realistic digital recreation of hardware equalizers.
The convolution
process has been broadened into what is called dynamic convolution,
where many settings are sampled and pieced together similar to
snapshots being threaded together to make a moving picture. This
technology has made for very convincing emulations of high quality
equalizers, but also takes a great deal of processing power,
and is protected by a patent that obstructs sharing the technology.
There are many
benefits to this technology, among them being the use and popularity
of digital 'samples' of very expensive gear that were unattainable
to many home-recordists and hobbyists until the advent of the
technology. However, many limitations found in the technology
have continued to limit the consideration of widely adopting
the technology into practice for mastering. Details of the interaction
of phase coherency, the actual speed of dynamic information in
impulse samples, filtering and deconvolving processes, not to
mention the quality of source-sampling and equipment used, are
all issues that may not hinder individual tracks in a mix as
much as a final stereo mix of complex, multi-instrument program
material. In some aspects, the elimination of certain distortion
and other harmonic content from equalization curves can be a
benefit, if properly aligned at very precisely aligned settings.
But, even the slightest changes from sampling the original devices
can make impulses unusable for a finished mix.
Nebula Background
Vectorial
Volterra Kernels Technology
(Pizza, Mandolins, and the Genius of Simplicity)
Then comes "Nebula".
The creator of the Nebula engine is Giancarlo del Sordo. His
initial efforts were born out of the desire to eliminate some
of the negative artefacts created by current convolution technology.
Along with a few friends, Giancarlo was able to develop some
results that seemed to maintain the integrity of the orignal
signal being sampled much more succesfully than what had been
done before. Giancarlo, along with the help of Francesco, Graziano,
Antonello, and Mirco began to gather together to form Acustica
Audio, enlisting a community of Beta Testers for debugging, testing,
suggesting, and adding to the hardware being sampled. According
to Giancarlo, the essence of a determination to do what had not
been done, was a quality indicative of the Italian spirit. In
seeking solutions to very complex issues dealing with improving
on the concepts of convolution and dynamic convolution and developing
a sampling process different from both concepts, the Acustica
Audio team were able to create a processor capable of dealing
with these issues in a brilliantly simple, elegant manner.
The current
capabilities of this program reflect a major step forward in
using digital processes to simulate those of it's analog sibling.
By creating streams of information about the source's harmonic
distortion, dynamic changes, and frequency curves in real time,
"Nebula" is able to recreate a very real digital impression
of analog hardware in real time. Where convolution can create
a very precise single picture of a devices setting, Nebula is
able to sample streams of information working side by side, and
with enough resolution to be very convincing. Beyond the realism
of the process lies other benefits, in that the unwanted side
effects of the hardware being sampled can be altered and optimized,
thus bringing us lower noise floors, increased dynamic range,
and even the ability to gain one feature at the absence of another.
We can use a tape machine in "clean mode" without imparting
the analog harmonic distortion the signal would carry. We can
process the benefits of the same device with harmonic distortion
but without a change in frequency curves. The benefits of this
technology are simply stunning.
Contact:
{Email
Michael Angel CDSoundMaster.com} Copyright 2005-2008 Angel Lofte Studio TM.
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